Assistance should create agency.
A helpful system gives people more ability to act. That means making suggestions understandable, showing relevant context, and leaving the person with a clear way to decide what happens next.
We think about human judgment as part of the product’s foundation. It shapes the interface, the workflow, and the way the application responds when something is uncertain.
Give uncertainty a place in the interface.
AI systems can produce incomplete or incorrect results. An interface should help people recognize where review is useful, return to the original information, and make changes without fighting the software.
That can mean keeping a source close to a summary, offering a preview before an action, or making an edit easy to undo. The right choice depends on the task and its consequences.
Keep the path back to control short.
As we build, we look for places where a person needs to inspect, correct, or stop a process. These moments should feel like ordinary parts of using the product.
An application earns a place in someone’s work by being useful and understandable over time. Designing for control is one way to work toward that.
Building AI-powered software.
Making powerful technology useful.